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Download destruction derby ps2
Download destruction derby ps2









download destruction derby ps2

To fix this is not straight forward at all The logic to compute generic offsets in pixel from the tex in rt PR ( #3895) is required to mark the correct region of the buffer as dirty Hopefully then the target update function will upload the correct data to the buffer. This obviously makes the further draws wrong, and causes ultimately the red fog and the see though lights.īefore it worked because the old surfaces cached in the surface cache were not cleared, and so the depth buffer was deleted, its surface recycled in the surface cache, a new depth buffer created using the most recent surface from the cache which, obviously, contained the correct data (aside from the top left 16x16 rectangle)!!! But you cannot rely on a generic surface cache to provide you the correct data as it was happening here. Instead, our texture cache, especially in GSTextureCache::InvalidateVideoMem, is unable to map the color format draw to the depth texture format coordinates, so what it does is instead getting rid completely of the depth buffer at 0x01c00.

download destruction derby ps2

So a little part in the top left of the depth buffer should now be marked dirty, as the EE "drawn" there the CLUT.

download destruction derby ps2

Problem: the depth buffer is also set a 0x01c00, where the depth of the current frame is stored up to draw 434. The upload is most likely a CLUT, given the fact that 0x01c00 is used as CBP for the draw. What happens is that at draw 434 in your dump, the game does an EE write to address 0x01c00 of a 16x16 rectangle. To Unlock Following Tracks and Arenas, Complete Certain Tasks. Confirmed the fact that before 2e6c5cd the game was working by chance. Get first place all arenas in Destruction Derby mode: The Dam and bonus cars 4 and 5: Get first place on all tracks in Wrecking Race mode: Contributed By: RockWarrior.











Download destruction derby ps2